Leagues are like long-term relationships; they require cultivation, and a steady dose of nurturing love. Unlike their sexy cousin, tournaments, also known as the one-night stand version of organized play, leagues tend to breed communities a wee bit better.
But managing them is tough – and sustaining them over time is even tougher. We live in an age of distraction and time is increasingly fleeting. With the right balance and dynamics however, a community will form with enough stick that can have people coming back for years.
Traditional league setups are great for team sports (volleyball, baseball, soccer). You have a pre-registration deadline and once you pay, you get a pre-defined schedule. But individual sports and game leagues (pong, tennis, darts, gaming, chess) have a problem: what happens if your opponent doesn’t show up that week? Playing short a person or two is manageable in a team; after all, you still get a game so as long as you meet the minimum squad requirements.
Today, 9-5 schedules are less the norm, and convenience and services on-demand are (e-commerce, pay-as-use plans)
P-vs-P leagues however, don’t have such luxury; if a player doesn’t show, the person that does show also doesn’t get to play. And it sucks. A lot.
The other problem? Pre-registration deadlines just aren’t cool anymore. Not only do you miss the deadline, you have to wait months for the next season. Today, 9-5 schedules are less the norm, and convenience and services on-demand are (e-commerce, pay-as-use plans).
Smashscore’s league format attempts to solve these problems with its open league format managed by a feature called ‘live match scheduling’:
Live match scheduling schedules matches based on who shows up that day. It’s an open league system whereby anyone can join the league at anytime. In many ways it’s a glorified league ladder but in every way, it’s the best of both worlds: league mechanics to keep the competition relevant, but flexible to maintain regular and recurring league play.
Over the last couple of years we’ve helped SPiN run their leagues. We’ve had over 4000 players checking into our ‘pay-as-you-play’ League Ladder with a total match count of over 13,000 (and counting).
I call our league schedule maker the league format of 2016. It follows the tech trend lines of cloud services (on-demand IT, pay as you go) and the growing movement of open computing. Why not open, non-restricting, super flexible, pay-as-you-go leagues?
(ok, a stretch, but just a bit).